Mechina Mission Creation


Defend and Assault

Certain objects are considered objectives in this gametype. the list is as follows.

When the map loads, the gametype code automatically assigns a score value to the objects listed and depending on server setting, waypoint markers. If you do not wish to have one of these objects assigned a score value, simply add the following line to the object in the mission file: disableScore = "1";

Tribes 2 has a waypoint limit of something in the area of 32, so it is best you limit the number of objectives to under 16 per team to avoid problems.

Drop and Hold

Nothing special here :-)


Team Attrition

The only static shape object that you would want to place in a Team Attrition mission is the Herc Service Station. This is because HERC's cannot repair objects and since this gametype only has HERC's, well you get the idea ;-)

You can of course place ammo and repair patches all over the map instead of a Service Station if you have a lot of of time on your hands, heh.

Generally speaking, at least two spawn spheres per team is a good idea, this is to prevent spawn area camping.

King of the Hill

Pretty much the same as Team Attrition, except you will need to place a game trigger on the map. This trigger will be the "ZONE" which is basically the Hill part of the gametype.

make sure you include the following line in the trigger's datablock: name = "zone";


Common to all gametypes